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3Ds Studio Max Digital Animation


  • Fast Track (1 Week) – Mon to Thu (10:00- 17:00)
    Regular Track (5 Weeks) – Every Saturday (9:30 – 13:30)
    Evening Track (4 Weeks) – Every Mon & Wed (18:30 – 21:30)
  • Course Fee: £542 + VAT
  • Industry Expert and Certified Instructors
  • Training Venue: Central London Location
  • Tutor Led Classroom Training

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Course Information

The 3ds studio max course will add to the skill set of any creatively inclined software programmer to tap into the extremely lucrative visual effects and motion graphics industry. A 3D animation, rendering and modelling course for professionals, the course covers multiple modelling techniques and specialised tools that are used in computer graphics and pre-visualisation in rich media, game development and design, engineering and industrial sectors. Armed with the knowledge of 3ds Max Studio, a student can create a refined graphic image efficiently with improved software compatibility and interoperability as well as integration support.

Career Prospect

3D Animation Designer, Game graphic designer, Computer Animations

Learning Facilities

We have immaculate learning facilities with state of art technology, fully equipped with high specs latest servers, workstations and software.

General Facilities

We also provide Free Wifi Internet, Refreshment, Water, Tea and Coffee Facilities.

Registration Process

Speak with course advisor about 3DS Max training in London. Call us: 0207 256 7722

Course Fee: £542 + VAT

  • Hands-on Tutor Led Training
  • Classroom Based Practical Training
  • Unlimited Practice Lab Access
  • Small Size Class and Interactive Sessions
  • Lab Exercises
  • Project Work
  • WiFi Internet
  • Refreshments
  • Completion Certificate
  • Free Re-training
  • The course fee excludes VAT
Interest Free Credit for IT course

Pay Monthly.

Interest Free Installments Upto 1 Year.


Course Syllabus

Introduction to 3D Studio Max

  • Introduction to 3ds max, interface.
  • Working with 3ds max file system. Creating projects and project folders.
  • Using the Viewport Navigation Controls.Setting File Preferences.
  • Basics of Creating and Modifying Standard Primitive objects.
  • Selecting objects and setting object properties.
  • Basics of Using Pivot point.

Understanding with Create & Modify Panel with Modifiers List

  • Creating Primitive Objects
  • Naming and renaming objects
  • Assigning colours.
  • Using different creation methods
  • Exploring the Primitive Object Types
  • Standard Primitives
  • Extended Primitives
  • Modifying object parameters
  • Basics of Transforming objects
  • Understanding Quad Menu.
  • Using options from Different Quad Menus

Selecting Objects

  • Selecting multiple objects
  • Locking selection sets
  • Using named selection sets
  • Editing named selections
  • Isolating the current selection

Setting Object Properties

  • Viewing object information
  • Setting display properties
  • Setting rendering controls

Hiding and Freezing Objects

  • Using the Display Floater dialog box
  • Using the Display panel
  • Using the Layer Manager
  • Using the Layer List

Translating, Rotating, and Scaling Objects

  • Translating objects
  • Rotating objects
  • Scaling objects
  • Using the transform buttons
  • Working with the Transform Gizmos
  • Using the Transform Type-In dialog box

Cloning Objects: Using the Clone command

  • Using the Shift-clone method
  • Working with copies, instances, and references

Using the Align Commands

  • Aligning objects
  • Using the Quick Align tool
  • Aligning to a view
  • Using AutoGrid

Using Pivot Points

  • Positioning pivot points
  • Aligning pivot points
  • Transform adjustments

Using Snap Options

  • Setting snap points
  • Setting snap options
  • Using the Snaps toolbar

Mirroring Objects: Using the Mirror command

  • Using the Snapshot command
  • Using the Spacing tool
  • Using the Clone and Align Tool
  • Creating Arrays of Objects
  • Linear arrays, Circular arrays, Working with a ring array

Working with Groups

  • Creating groups
  • Ungrouping objects
  • Opening and closing groups
  • Attaching and detaching objects

Understanding Parent, Child, and Root Relationships

  • Building Links between Objects
  • Unlinking objects
  • Displaying Links and Hierarchies
  • Displaying links in the viewport
  • Working with Linked Objects
  • Using the Schematic View Window
  • The Graph Editors menu options
  • Working with Schematic View nodes

Working with Hierarchies

  • Using the Display floater

Exploring the Modifier Stack

  • Applying modifiers
  • Using the Modifier Stack
  • Reordering the Stack
  • Collapsing the Stack
  • Holding and fetching a scene

Modifying subobjects

  • Exploring Modifier Types
  • Object-Space vs World-Space modifiers

Selection modifiers

  • Parametric Deformer modifiers

Exploring the Modeling Types

  • Converting to editable objects

Working with Subobjects

  • Using Soft Selection
  • Applying modifiers to subobject selections
  • Helpers: Using Dummy and Point objects
  • Helpers: Measuring coordinate distances

Drawing and Editing 2D Splines and Shapes

  • Working with shape primitives
  • Editing Splines
  • Editable Splines and the Edit Spline modifier
  • Making splines renderable
  • Selecting spline subobjects
  • Controlling spline geometry
  • Editing vertices
  • Editing segments
  • Editing Spline subobjects

Using Spline Modifiers

  • Spline-specific modifiers
  • Moving Splines to 3D

Converting 2D Splines and shapes to a 3D objects.

  • Working with Tools: Mirror, Array, Align, Quick Align, Spacing tool, Clone & Align with converted objects.

Using Editable Poly Objects

  • Creating Editable Poly Objects
  • Converting objects
  • Collapsing to a mesh object
  • Applying the Edit Poly modifier
  • Editable Poly subobject modes

Basics of Deformation Painting

  • Using the Deformation Brushes

Working with Mesh Modifiers

  • Edit Mesh modifier
  • Edit Poly modifier
  • Edit Geometry Modifiers
  • Cap Holes modifier
  • Delete Mesh modifier
  • Extrude modifier
  • Face Extrude modifier
  • Optimize modifier
  • Smooth modifier
  • Vertex Weld modifier

Subdivision Surface Modifiers

  • MeshSmooth modifier

Surface Modeling with Patches and NURBS

  • Creating a patch grid
  • Editing Patches
  • Working with Patch Geometry
  • Using Modifiers on Patch Objects

Creating NURBS Curves and Surfaces

  • NURBS curves
  • NURBS surfaces

Modify NURBS surface

Building Compound Objects

  • Morphing Objects: Creating Morph keys
  • Creating Conform Objects
  • Creating a ShapeMerge Object
  • Creating a Terrain Object
  • Using the Mesher Object
  • Creating a Scatter Object
  • Creating Connect Objects
  • Modeling with Boolean Objects: Union, Intersection, Subtraction, Cut.
  • Creating a Loft Object

Animation and Keyframe Basics

  • Using the Time Controls
  • Setting frame rate
  • Setting speed and direction
  • Working with Keys, Auto Key mode, Set Key mode
  • Creating keys with the Time Slider

Using the Track Bar or Track View.

  • Using the Motion Panel
  • Animating Objects
  • Working with Previews

Basic Rendering techniques.

  • Understanding Materials, Material Editor, and Material Browser.
  • Using the Material Editor controls
  • Using the sample slots
  • Naming materials
  • Getting new materials
  • Assigning materials to objects

Using the Standard Material

  • Using Shading Types
  • Extended Parameters rollout
  • Maps rollout
  • Adding material Details with maps.
  • Creating advanced Multi-layered Materials.
  • Using Compound Materials
  • Using Raytrace Materials
  • Using Architectural Materials
  • Applying Multiple Materials

Understanding Material Map Types

  • Using the Maps Rollout: Ambient, Diffuse, Roughness, Specular, Glossiness, Self-Illumination, Opacity, Filter Color, Bump, Reflection, Refraction, Displacement.

Controlling mapping coordinates, UVW Mapping.

  • Rendering View with Objects and Materials.

Working with Cameras.

  • Camera Techniques for Rendering.
  • Setting Camera Parameters
  • Animating and rendering camera view.

Lighting Techniques.

  • Default lighting
  • Omni light
  • Spotlight
  • Direct light
  • Skylight
  • Area Omni and Area Spot
  • Creating and Positioning Light Objects
  • Viewing a Scene from a Light
  • Altering Light Parameters

Advanced Lighting Techniques.

  • Working with Advanced Lighting Materials
  • Advanced Lighting.

Working on Advanced Materials, Camera views and Advanced Lighting with Rendering

  • Animating with Constraints and Controllers.
  • Working with the Track View
  • Editing Curves
  • Working with Controllers
  • Synchronizing to a Sound Track
  • Using the Sound Options dialog box
  • Adding sound to an animation

Creating Particles and Particle Flow

  • Creating a Particle System

Using Space Warps

  • Using Dynamic Objects
  • Animating and Rendering with Space warps objects.

Using Atmospheric Effects

Animating and Rendering Using Atmospheric effects

  • Lighting System with Rendering Lens Effects.
  • Creating Lens Effects
  • Glow, Ring, Ray, Star, Streak, Auto Secondary, Manual Secondary.

Light Rendering with Raytrace shadows

  • Controlling the Raytracer and Raytrace Shadows.

Using the Video Post Rendering

  • Completing Post-Production with the Video Post Interface
  • Working with Sequences
  • Working with Lens Effects Filters
  • Working with Ranges

What Our Customers says

3Ds Studio Max Digital Animation Package Offer: Great Savings!!!

Giveaway Price
£1400 +VAT
Silver Package
  • Package Includes
  • Autocad 2D & 3D £800
  • Revit Architecture £800
  • Total Price £1600
  • Offer Price £1400
  • Savings £200
Giveaway Price
£3000 +VAT
Diamond Package
  • Package Includes
  • Web & Graphic Design £1000
  • Autocad 2D & 3D £800
  • Revit Architecture £800
  • 3D Studio Max Digital Animations £825
  • Total Price £3425
  • Offer Price £3000
  • Savings £425
Giveaway Price
£2200 +VAT
Gold Package
  • Package Includes
  • Web & Graphic Design £1000
  • Autocad 2D & 3D £800
  • Revit Architecture £800
  • Total Price £2600
  • Offer Price £2200
  • Savings £400

Time Table and Pricing

This is an On-Demand course. Please call us on 0207 256 7722 to arrange the training as per your requirement.

Training Facilities

Training And Certification

Why Choose London Training ?

  • Authorized Training Center
  • Hands-on Training
  • Tutor Led Classroom
  • Small Class Size 5-7 max
  • Central London Locations
  • Expert and Certified Trainers
  • Price includes Tuition Fee, Classroom Training and Course Material
  • Expert and Certified Trainers
  • Classes on Week Days, Evening or Weekends
  • Free Re-training
  • Modern Training Facilities
  • Inclusive Books / Materials
  • Mock Exams / Projects